Proszę o przetłumaczenie! - Wersja do druku +- Praca w domu - Dodatkowa Praca - Zarabianie przez Internet (https://zarabiam.com) +-- Dział: Off-Topic (/Forum-Off-Topic-9) +--- Dział: Off-Topic (/Forum-Off-Topic-10) +--- Wątek: Proszę o przetłumaczenie! (/Temat-Prosze-o-przetlumaczenie-4274) |
Proszę o przetłumaczenie! - tomaszgajda - 01-04-2010 09:45 Witam, może nie jest to mail od lockerz , ale ze względu na to że kiepso u mnie z j.angielskim proszę was o przetłumaczenie tekstu między "xxx".Jest to z język z silnika via www który przerobiłem...W zamian za przetłumaczenie oferuje 25% zarobków.+ Admin <?php $lang = array(); //buildings info $lang['buildings'][0][0][0]="Grain Field-Grain Field"; $lang['buildings'][0][0][1]="At the grain field food can be created and upgraded. Grain fields produce crop."; $lang['buildings'][1][0][0]="Grain Field-Grain Field"; $lang['buildings'][1][0][1]="At the grain fields food can be created and upgraded. Grain fields produce crop."; $lang['buildings'][2][0][0]="Grain Field-Grain Field"; $lang['buildings'][2][0][1]="At the grain fields food can be created and upgraded. Grain fields produce crop."; $lang['buildings'][0][1][0]="Saw Mill-Saw Mill"; $lang['buildings'][0][1][1]="At the Saw Mill forests are managed. Forests produce lumber."; $lang['buildings'][1][1][0]="Saw Mill-Saw Mill"; $lang['buildings'][1][1][1]="At the Saw Mill lumber patches are managed. Lumber patches produce lumber."; $lang['buildings'][2][1][0]="Saw Mill-Saw Mill"; $lang['buildings'][2][1][1]="At the Saw Mill wood patches are managed. Wood patches produce lumber."; $lang['buildings'][0][2][0]="Stone mason-Quary"; $lang['buildings'][0][2][1]="At the stone mason quaries are created and upgraded. Quaries produce stone."; $lang['buildings'][1][2][0]="Rock quaries-Stone sites"; $lang['buildings'][1][2][1]="At the stone mason quaries are created and upgraded. Quaries produce stone."; $lang['buildings'][2][2][0]="Stone hils-Stone pit"; $lang['buildings'][2][2][1]="At the stone hils stone pits are created and upgraded. Stone pits produce stone."; $lang['buildings'][0][3][0]="Iron foundry-Ore site"; $lang['buildings'][0][3][1]="At the iron foundry ore sites are created and upgraded. Ore sites produce iron."; $lang['buildings'][1][3][0]="Foundry-Metal deposits"; $lang['buildings'][1][3][1]="At the foundry metal deposites are found and exploited. Metal deposites produce iron."; $lang['buildings'][2][3][0]="Mines-Shafts"; $lang['buildings'][2][3][1]="At the mines shafts are created and upgraded. Shafts produce iron."; $lang['buildings'][0][4][0]="Granary"; $lang['buildings'][0][4][1]="The granary stores crop."; $lang['buildings'][1][4][0]="Food stocks"; $lang['buildings'][1][4][1]="The food stocks store crop."; $lang['buildings'][2][4][0]="Rations"; $lang['buildings'][2][4][1]="The food rations are stored here."; $lang['buildings'][0][5][0]="Warehouse"; $lang['buildings'][0][5][1]="The warehouse stores lumber, stone and iron."; $lang['buildings'][1][5][0]="General stocks"; $lang['buildings'][1][5][1]="The general stocks store lumber, stone and iron."; $lang['buildings'][2][5][0]="Resource storage"; $lang['buildings'][2][5][1]="It stores lumber, stone and iron."; $lang['buildings'][0][6][0]="Cache"; $lang['buildings'][0][6][1]="The cache stores certain amounts of resources, protecting them from enemy raids."; $lang['buildings'][1][6][0]="Deposit"; $lang['buildings'][1][6][1]="The deposit stores certain amounts of resources, protecting them from enemy raids."; $lang['buildings'][2][6][0]="Bunker"; $lang['buildings'][2][6][1]="The bunker stores certain amounts of resources, protecting them from enemy raids."; $lang['buildings'][0][7][0]="Town hall-Castle"; $lang['buildings'][0][7][1]="At the town hall you can build other structures and set taxes. The higher the level the faster constructions are completed and the bigger your vault will be."; $lang['buildings'][1][7][0]="Town council-Palace"; $lang['buildings'][1][7][1]="At the town council you can build other structures and set taxes. The higher the level the faster constructions are completed and the bigger your vault will be."; $lang['buildings'][2][7][0]="Town central-Fortress"; $lang['buildings'][2][7][1]="At the town central you can build other structures and set taxes. The higher the level the faster constructions are completed and the bigger your vault will be."; $lang['buildings'][0][8][0]="House"; $lang['buildings'][0][8][1]="Here you provide living quarters for your population."; $lang['buildings'][1][8][0]="Lodges"; $lang['buildings'][1][8][1]="Here you provide living quarters for your population."; $lang['buildings'][2][8][0]="Quarters"; $lang['buildings'][2][8][1]="Here you provide living quarters for your population."; $lang['buildings'][0][9][0]="Embassy"; $lang['buildings'][0][9][1]="The embassy allows you to create alliances with other players."; $lang['buildings'][1][9][0]="External affaires"; $lang['buildings'][1][9][1]="External affaires allow you to create alliances with other players."; $lang['buildings'][2][9][0]="Foreign relations"; $lang['buildings'][2][9][1]="Here you create alliances with other players."; $lang['buildings'][0][10][0]="Marketplace"; $lang['buildings'][0][10][1]="The marketplace allows you to trade resources and/or weapons with other players. The higher the level the more you can trade at a time."; $lang['buildings'][1][10][0]="Trading post"; $lang['buildings'][1][10][1]="The trading post allows you to trade resources and/or weapons with other players. The higher the level the more you can trade at a time."; $lang['buildings'][2][10][0]="Trade district"; $lang['buildings'][2][10][1]="The trade district allows you to trade resources and/or weapons with other players. The higher the level the more you can trade at a time."; $lang['buildings'][0][11][0]="Cathedral"; $lang['buildings'][0][11][1]="The cathedral boosts the morale of the town folk."; $lang['buildings'][1][11][0]="Cathedral"; $lang['buildings'][1][11][1]="The cathedral boosts the morale of the town folk."; $lang['buildings'][2][11][0]="Cathedral"; $lang['buildings'][2][11][1]="The cathedral boosts the morale of the town folk."; $lang['buildings'][0][12][0]="Port"; $lang['buildings'][0][12][1]="The higher the level the faster the ships are built."; $lang['buildings'][1][12][0]="Docks"; $lang['buildings'][1][12][1]="The higher the level the faster the ships are built."; $lang['buildings'][2][12][0]="Ship bay"; $lang['buildings'][2][12][1]="The higher the level the faster the ships are built."; $lang['buildings'][0][13][0]="Wall"; $lang['buildings'][0][13][1]="The wall is a defensive structure. It boosts the defensive capabilities of the town in case of attack."; $lang['buildings'][1][13][0]="Border"; $lang['buildings'][1][13][1]="The border is a defensive structure. It boosts the defensive capabilities of the town in case of attack."; $lang['buildings'][2][13][0]="Enforced frontier"; $lang['buildings'][2][13][1]="The enforced frontier is a defensive structure. It boosts the defensive capabilities of the town in case of attack."; $lang['buildings'][0][14][0]="Tower"; $lang['buildings'][0][14][1]="The tower is an offensive structure. It boosts the offensive capabilities of the town in case of attack."; $lang['buildings'][1][14][0]="Outpost"; $lang['buildings'][1][14][1]="The outpost is an offensive structure. It boosts the offensive capabilities of the town in case of attack."; $lang['buildings'][2][14][0]="Enforced tower"; $lang['buildings'][2][14][1]="The enforced tower is an offensive structure. It boosts the offensive capabilities of the town in case of attack."; $lang['buildings'][0][15][0]="Barracks"; $lang['buildings'][0][15][1]="At the barracks troops can be trained. The higher the level the faster the troops are trained."; $lang['buildings'][1][15][0]="Mercenary camp"; $lang['buildings'][1][15][1]="At the mercenary camp troops can be recruited. The higher the level the faster the troops are recruited."; $lang['buildings'][2][15][0]="Training grounds"; $lang['buildings'][2][15][1]="At the training grounds troops can be trained. The higher the level the faster the troops are trained."; $lang['buildings'][0][16][0]="Academy"; $lang['buildings'][0][16][1]="At the academy you can upgrade the maximum hit points of your army."; $lang['buildings'][1][16][0]="Army research"; $lang['buildings'][1][16][1]="At the army research you can upgrade the maximum hit points of your army."; $lang['buildings'][2][16][0]="Military advances"; $lang['buildings'][2][16][1]="At the military advances you can upgrade the maximum hit points of your army."; $lang['buildings'][0][17][0]="Blacksmith"; $lang['buildings'][0][17][1]="At the blacksmith you can upgrade the weapons & armor of your units."; $lang['buildings'][1][17][0]="Forge"; $lang['buildings'][1][17][1]="At the forge you can upgrade the weapons & armor of your units."; $lang['buildings'][2][17][0]="Warmill"; $lang['buildings'][2][17][1]="At the warmill you can upgrade the weapons & armor of your units."; $lang['buildings'][0][18][0]="Weapon and armor shop"; $lang['buildings'][0][18][1]="Here you can create weapons needed for your troops. The higher the level the faster the weapons are forged."; $lang['buildings'][1][18][0]="Weapons and shields Inc."; $lang['buildings'][1][18][1]="Here you can create weapons needed for your troops. The higher the level the faster the weapons are forged."; $lang['buildings'][2][18][0]="Military equipment"; $lang['buildings'][2][18][1]="Here you can create weapons needed for your troops. The higher the level the faster the weapons are forged."; $lang['buildings'][0][19][0]="Stable"; $lang['buildings'][0][19][1]="At the stable you can breed horses needed for your mounted troops. The higher the level the faster the horses are bred."; $lang['buildings'][1][19][0]="Horse pens"; $lang['buildings'][1][19][1]="At the horse pens you can breed horses needed for your mounted troops. The higher the level the faster the horses are bred."; $lang['buildings'][2][19][0]="Mounts"; $lang['buildings'][2][19][1]="Here you can breed horses needed for your mounted troops. The higher the level the faster the horses are bred."; $lang['buildings'][0][20][0]="Siege shop"; $lang['buildings'][0][20][1]="At the siege shop you can build siege weapons. The higher the level the faster the siege weapons are done."; $lang['buildings'][1][20][0]="Catapult and co."; $lang['buildings'][1][20][1]="At the siege shop you can build siege weapons. The higher the level the faster the siege weapons are done."; $lang['buildings'][2][20][0]="Heavy weapons"; $lang['buildings'][2][20][1]="Here you can build siege weapons. The higher the level the faster the siege weapons are done."; $lang['buildings'][0][21][0]="Military storage"; $lang['buildings'][0][21][1]="Here weapons are stored."; $lang['buildings'][1][21][0]="Weapon vault"; $lang['buildings'][1][21][1]="Here weapons are stored."; $lang['buildings'][2][21][0]="Weapon racks"; $lang['buildings'][2][21][1]="Here weapons are stored."; // /buildings info //troops info $lang['units'][0][0][0]="Spearman"; $lang['units'][0][0][1]="The spearman is the basic military unit. Requirements: Spear, Chain armor."; $lang['units'][1][0][0]="Spearman"; $lang['units'][1][0][1]="The spearman is the basic military unit. Requirements: Spear, Chain armor."; $lang['units'][2][0][0]="Spearman"; $lang['units'][2][0][1]="The spearman is the basic military unit. Requirements: Spear, Chain armor."; $lang['units'][0][1][0]="Swordsman"; $lang['units'][0][1][1]="The swordsman is the most common military unit. Requirements: Short sword, Chain armor, Shield."; $lang['units'][1][1][0]="Swordsman"; $lang['units'][1][1][1]="The swordsman is the most common military unit. Requirements: Short sword, Chain armor, Shield."; $lang['units'][2][1][0]="Swordsman"; $lang['units'][2][1][1]="The swordsman is the most common military unit. Requirements: Short sword, Chain armor, Shield."; $lang['units'][0][2][0]="Elite Swordsman"; $lang['units'][0][2][1]="The elite swordsman is the most versatile infantry unit. Requirements: Long sword, Plate armor, Shield."; $lang['units'][1][2][0]="Elite Swordsman"; $lang['units'][1][2][1]="The elite swordsman is the most versatile infantry unit. Requirements: Long sword, Plate armor, Shield."; $lang['units'][2][2][0]="Elite Swordsman"; $lang['units'][2][2][1]="The elite swordsman is the most versatile infantry unit. Requirements: Long sword, Plate armor, Shield."; $lang['units'][0][3][0]="Bowman"; $lang['units'][0][3][1]="The bowman is a good offensive unit, though he lacks defensive capabilities. Requirements: Bow, Leather armor."; $lang['units'][1][3][0]="Bowman"; $lang['units'][1][3][1]="The bowman is a good offensive unit, though he lacks defensive capabilities. Requirements: Bow, Leather armor."; $lang['units'][2][3][0]="Bowman"; $lang['units'][2][3][1]="The bowman is a good offensive unit, though he lacks defensive capabilities. Requirements: Bow, Leather armor."; $lang['units'][0][4][0]="Crossbowman"; $lang['units'][0][4][1]="The crossbowman is good at both offense and defense. Requirements: Crossbow, Chain armor."; $lang['units'][1][4][0]="Crossbowman"; $lang['units'][1][4][1]="The crossbowman is good at both offense and defense. Requirements: Crossbow, Chain armor."; $lang['units'][2][4][0]="Crossbowman"; $lang['units'][2][4][1]="The crossbowman is good at both offense and defense. Requirements: Crossbow, Chain armor."; $lang['units'][0][5][0]="Knight"; $lang['units'][0][5][1]="The knight is the best cavalry unit. Requirements: Long sword, Plate armor, Shield, Horse."; $lang['units'][1][5][0]="Knight"; $lang['units'][1][5][1]="The knight is the best cavalry unit. Requirements: Long sword, Plate armor, Shield, Horse."; $lang['units'][2][5][0]="Knight"; $lang['units'][2][5][1]="The knight is the best cavalry unit. Requirements: Long sword, Plate armor, Shield, Horse."; $lang['units'][0][6][0]="Ranger"; $lang['units'][0][6][1]="The ranger is a mounted bowman. Requirements: Bow, Leather armor, Horse."; $lang['units'][1][6][0]="Ranger"; $lang['units'][1][6][1]="The ranger is a mounted bowman. Requirements: Bow, Leather armor, Horse."; $lang['units'][2][6][0]="Ranger"; $lang['units'][2][6][1]="The ranger is a mounted bowman. Requirements: Bow, Leather armor, Horse."; $lang['units'][0][7][0]="Battering ram"; $lang['units'][0][7][1]="The battering is a versatile siege weapon. Requirements: none."; $lang['units'][1][7][0]="Battering ram"; $lang['units'][1][7][1]="The battering is a versatile siege weapon. Requirements: none."; $lang['units'][2][7][0]="Battering ram"; $lang['units'][2][7][1]="The battering is a versatile siege weapon. Requirements: none."; $lang['units'][0][8][0]="Catapult"; $lang['units'][0][8][1]="The catapult is a siege weapon. Requirements: none."; $lang['units'][1][8][0]="Catapult"; $lang['units'][1][8][1]="The catapult is a siege weapon. Requirements: none."; $lang['units'][2][8][0]="Catapult"; $lang['units'][2][8][1]="The catapult is a siege weapon. Requirements: none."; $lang['units'][0][9][0]="Warship"; $lang['units'][0][9][1]="The warship is a powerful unit that protects your port, or attacks enemy ports. Requirements: 12 cannon."; $lang['units'][1][9][0]="Warship"; $lang['units'][1][9][1]="The warship is a powerful unit that protects your port, or attacks enemy ports. Requirements: 12 cannon."; $lang['units'][2][9][0]="Warship"; $lang['units'][2][9][1]="The warship is a powerful unit that protects your port, or attacks enemy ports. Requirements: 12 cannon."; $lang['units'][0][10][0]="Transport ship"; $lang['units'][0][10][1]="Transport ships are used at sea attacks, or to reinforce an ally via water. Requirements: none."; $lang['units'][1][10][0]="Transport ship"; $lang['units'][1][10][1]="Transport ships are used at sea attacks, or to reinforce an ally via water. Requirements: none."; $lang['units'][2][10][0]="Transport ship"; $lang['units'][2][10][1]="Transport ships are used at sea attacks, or to reinforce an ally via water. Requirements: none."; $lang['units'][0][11][0]="Colonist"; $lang['units'][0][11][1]="Colonists build new towns. Requirements: Short sword, Leather armor."; $lang['units'][1][11][0]="Colonist"; $lang['units'][1][11][1]="Colonists build new towns. Requirements: Short sword, Leather armor."; $lang['units'][2][11][0]="Colonist"; $lang['units'][2][11][1]="Colonists build new towns. Requirements: Short sword, Leather armor."; $lang['units'][0][12][0]="Scout"; $lang['units'][0][12][1]="Scouts are used to gather information about other towns. Requirements: Short swords, Leather armor, Horse."; $lang['units'][1][12][0]="Scout"; $lang['units'][1][12][1]="Scouts are used to gather information about other towns. Requirements: Short swords, Leather armor, Horse."; $lang['units'][2][12][0]="Scout"; $lang['units'][2][12][1]="Scouts are used to gather information about other towns. Requirements: Short swords, Leather armor, Horse."; // /troops info //weapons info $lang['weapons'][0][0][0]="Spear"; $lang['weapons'][0][0][1]="Spears are basic two handed weapons."; $lang['weapons'][1][0][0]="Spear"; $lang['weapons'][1][0][1]="Spears are basic two handed weapons."; $lang['weapons'][2][0][0]="Spear"; $lang['weapons'][2][0][1]="Spears are basic two handed weapons."; $lang['weapons'][0][1][0]="Short sword"; $lang['weapons'][0][1][1]="Short swords are the weapons most commonly used."; $lang['weapons'][1][1][0]="Short sword"; $lang['weapons'][1][1][1]="Short swords are the weapons most commonly used."; $lang['weapons'][2][1][0]="Short sword"; $lang['weapons'][2][1][1]="Short swords are the weapons most commonly used."; $lang['weapons'][0][2][0]="Long sword"; $lang['weapons'][0][2][1]="Long swords are the best in melee combat."; $lang['weapons'][1][2][0]="Long sword"; $lang['weapons'][1][2][1]="Long swords are the best in melee combat."; $lang['weapons'][2][2][0]="Long sword"; $lang['weapons'][2][2][1]="Long swords are the best in melee combat."; $lang['weapons'][0][3][0]="Bow"; $lang['weapons'][0][3][1]="Bows are good ranged weapons."; $lang['weapons'][1][3][0]="Bow"; $lang['weapons'][1][3][1]="Bows are good ranged weapons."; $lang['weapons'][2][3][0]="Bow"; $lang['weapons'][2][3][1]="Bows are good ranged weapons."; $lang['weapons'][0][4][0]="Crossbow"; $lang['weapons'][0][4][1]="Crossbows are better than bows."; $lang['weapons'][1][4][0]="Crossbow"; $lang['weapons'][1][4][1]="Crossbows are better than bows."; $lang['weapons'][2][4][0]="Crossbow"; $lang['weapons'][2][4][1]="Crossbows are better than bows."; $lang['weapons'][0][5][0]="Leather armor"; $lang['weapons'][0][5][1]="Leather armor offers minimum protection."; $lang['weapons'][1][5][0]="Leather armor"; $lang['weapons'][1][5][1]="Leather armor offers minimum protection."; $lang['weapons'][2][5][0]="Leather armor"; $lang['weapons'][2][5][1]="Leather armor offers minimum protection."; $lang['weapons'][0][6][0]="Chain armor"; $lang['weapons'][0][6][1]="Chain armor offers medium protection."; $lang['weapons'][1][6][0]="Chain armor"; $lang['weapons'][1][6][1]="Chain armor offers medium protection."; $lang['weapons'][2][6][0]="Chain armor"; $lang['weapons'][2][6][1]="Chain armor offers medium protection."; $lang['weapons'][0][7][0]="Plate armor"; $lang['weapons'][0][7][1]="Plate armor offers good protection."; $lang['weapons'][1][7][0]="Plate armor"; $lang['weapons'][1][7][1]="Plate armor offers good protection."; $lang['weapons'][2][7][0]="Plate armor"; $lang['weapons'][2][7][1]="Plate armor offers good protection."; $lang['weapons'][0][8][0]="Shield"; $lang['weapons'][0][8][1]="Shields offer additional protection."; $lang['weapons'][1][8][0]="Shield"; $lang['weapons'][1][8][1]="Shields offer additional protection."; $lang['weapons'][2][8][0]="Shield"; $lang['weapons'][2][8][1]="Shields offer additional protection."; $lang['weapons'][0][9][0]="Horse"; $lang['weapons'][0][9][1]="Horses are required for mounted troops."; $lang['weapons'][1][9][0]="Horse"; $lang['weapons'][1][9][1]="Horses are required for mounted troops."; $lang['weapons'][2][9][0]="Horse"; $lang['weapons'][2][9][1]="Horses are required for mounted troops."; $lang['weapons'][0][10][0]="12 cannon"; $lang['weapons'][0][10][1]="Cannons are required for warships."; $lang['weapons'][1][10][0]="12 cannon"; $lang['weapons'][1][10][1]="Cannons are required for warships."; $lang['weapons'][2][10][0]="12 cannon"; $lang['weapons'][2][10][1]="Cannons are required for warships."; // /weapons info $lang['language'] = "Language"; $lang['allreadyInAlly'] = "You already are in an alliance."; $lang['insufData'] = "Insuficient data."; $lang['notFounder'] = "You are not the founder of any alliance."; $lang['AllyDeleted'] = "Alliance deleted."; $lang['userDeleted'] = "If no errors appeared, user is deleted."; $lang['levelLow'] = "User has level >= than yours."; $lang['emptyUserList'] = "Empty user list."; $lang['wrongPass'] = "Wrong password."; $lang['dontHaveInvite'] = "You do not have an invitation."; $lang['quitAllyFirst'] = "Quit your current alliance first."; $lang['leftAlly'] = "User left an alliance."; $lang['error'] = "Error!"; $lang['cantKickSelf'] = "Cannot kick yourself. Delete the alliance instead."; $lang['onlyFounderKick'] = "Only the alliance founder can kick players."; $lang['independentAlly'] = "You are now independent of your former alliance."; $lang['founderCantQuit'] = "Yuo are the founder of the alliance and cannot quit. Delete alliance instead."; $lang['allyView'] = "alliance view"; $lang['members'] = "Members"; $lang['peacePacts'] = "Peace pacts"; $lang['warDeclar'] = "War declarations"; $lang['allyName'] = "Alliance name"; $lang['allyDesc'] = "Alliance description"; $lang['cantAbandCapit'] = "You cannot abandon the capital city."; $lang['incorData'] = "Incorrect data."; $lang['about'] = "help"; $lang['guide'] = "guide"; $lang['credits'] = "credits"; $lang['features'] = "features"; $lang['unitType'] = "Unit type"; $lang['hitPoints'] = "Hit Points"; $lang['cost'] = "Cost"; $lang['level'] = "level"; $lang['duration'] = "duration"; $lang['hp'] = "HP"; $lang['speed'] = "speed"; $lang['lvl'] = "lvl"; $lang['upgrading'] = "upgrading"; $lang['unitUpgQueue'] = "Unit upgrade queue"; $lang['constrBuilding'] = "Construct building first."; $lang['noIndex'] = "No such index."; $lang['allyStats'] = "alliance stats"; $lang['townStats'] = "town stats"; $lang['playerStats'] = "Player stats"; $lang['viewStatsFor'] = "View statistics for"; $lang['upkeep'] = "upkeep"; $lang['view'] = "View"; $lang['nom'] = "no."; $lang['ally'] = "Alliance"; $lang['jumpToNo'] = "Jump to no."; $lang['for'] = "for"; $lang['jumpToAlly'] = "Jump to alliance"; $lang['jumpToTown'] = "Jump to town"; $lang['jumpToUser'] = "Jump to user"; $lang['go'] = "Go"; $lang['title'] = "Civilization - Age of Knights"; $lang['announc'] = "Welcome to Civilization - Age of Knights, a massive multiplayer online strategy game."; $lang['map'] = "map"; $lang['login'] = "login"; $lang['register'] = "register"; $lang['logout'] = "logout"; $lang['forum'] = "forum"; $lang['profile'] = "profile"; $lang['towns'] = "towns"; $lang['townCenter'] = "town center"; $lang['statistics'] = "statistics"; $lang['reports'] = "reports"; $lang['messages'] = "messages"; $lang['adminPanel'] = "admin panel"; $lang['home'] = "home"; $lang['variable'] = "Variable"; $lang['value'] = "value"; $lang['username'] = "username"; $lang['password'] = "password"; $lang['change'] = "change"; $lang['sendToAll'] = "send to all"; $lang['deleteUser'] = "delete user"; $lang['userToDelete'] = "User to delete: "; $lang['checkDelQueue'] = "check user deletion queue"; $lang['checkRep'] = "Check your reports to see if you got the report as all of the other users."; $lang['cleanIdle'] = "clean db of idle users"; $lang['maxIdleTime'] = "Maximum allowed idle time [days]: "; $lang['userLevel'] = "user level"; $lang['givePoints'] = "give points"; $lang['userNamesSeparated'] = "User names separated by \":\": "; $lang['aquireTown'] = "aquire town"; $lang['wishAquire'] = "Do you wish to aquire the town of"; $lang['yes'] = "yes"; $lang['no'] = "no"; $lang['townBelongs'] = "This towns belongs to someone else."; $lang['crop'] = "Crop"; $lang['lumber'] = "Lumber"; $lang['stone'] = "Stone"; $lang['iron'] = "Iron"; $lang['gold'] = "Gold"; $lang['currentStorCap'] = "Current storage capacity"; $lang['weapStock'] = "Weapons in stock"; $lang['availableTroops'] = "Available Troops"; $lang['upgrade'] = "Upgrade"; $lang['toLevel'] = "toLevel"; $lang['noHouses'] = "Not enough houses"; $lang['expSpeed'] = "Expected speed percentage"; $lang['noResources'] = "Not enough resources"; $lang['buildingMaxLvl'] = "Building at maximum level."; $lang['beingUpgraded'] = "This structure is already being upgraded."; $lang['quantity'] = "Quantity"; $lang['train'] = "Train"; $lang['atk'] = "ATK"; $lang['def'] = "DEF"; $lang['speed'] = "speed"; $lang['trainQueue'] = "Unit train queue"; $lang['weapon'] = "Weapon"; $lang['armor'] = "Armor"; $lang['upgrading'] = "upgrading"; $lang['unitUpgQueue'] = "Unit upgrade queue"; $lang['reqNotMet'] = "Requirements have not been met."; $lang['buildingUnderConstr'] = "Building is already under construction."; $lang['logWrongInput'] = "Login/wrong input."; $lang['expMorale'] = "Expected morale bonus"; $lang['changeCap'] = "change capital"; $lang['becomeCap'] = "Town to become capital"; $lang['yourPass'] = "Your password"; $lang['change'] = "Change"; $lang['wrongPass'] = "Wrong password."; $lang['accessDenied'] = "Access denied"; $lang['noInput'] = "No input."; $lang['checkDelQueue'] = "check deletion queue"; $lang['notAdmin'] = "You are not Admin"; $lang['needCastle'] = "You need a Castle [lvl 10 Town Hall] in your capital city in order to create new towns."; $lang['needColonists'] = "You need at least 10 colonists in your capital city in order to create a new town."; $lang['createTown'] = "create new town"; $lang['createCapital'] = "create capital"; $lang['desCoord'] = "Desired coordinates"; $lang['random'] = "random"; $lang['guestPass'] = "You cannot edit the guest password."; $lang['guestAcc'] = "You cannot delete the guest account."; $lang['desCapName'] = "Desired capital name"; $lang['create'] = "Create"; $lang['cantConstrThere'] = "Cannot construct in that sector."; $lang['dissolvedPeace'] = "You have dissolved a peace treaty."; $lang['noTreaty'] = "You do not have a peace treaty to accept."; $lang['dispatch'] = "dispatch"; $lang['sendTroopsTo'] = "Send troops to"; $lang['icon'] = "Icon"; $lang['available'] = "Available"; $lang['send'] = "Send"; $lang['reinforce'] = "reinforce"; $lang['raid'] = "raid"; $lang['attack'] = "attack"; $lang['spy'] = "spy"; $lang['townOf'] = "the town of"; $lang['withoutGeneral'] = "without general"; $lang['withGeneral'] = "with general"; $lang['using'] = "using"; $lang['standard'] = "standard"; $lang['offensive'] = "offensive"; $lang['defensive'] = "defensive"; $lang['formation'] = "formation"; $lang['noGeneral'] = "You don't have a general."; $lang['generalAway'] = "Your general is away."; $lang['send'] = "Send"; $lang['cSim'] = "cSim"; $lang['general'] = "general"; $lang['deployQueue'] = "Army deployment queue"; $lang['editRanks'] = "Edit ranks"; $lang['warDecs'] = "War declarations"; $lang['playerName'] = "Player name"; $lang['invite'] = "Invite"; $lang['proposePeace'] = "Propose peace"; $lang['decWar'] = "Declare war"; $lang['save'] = "Save"; $lang['delAlly'] = "Delete alliance"; $lang['quitAlly'] = "quit alliance"; $lang['noStorage'] = "Not enough storage room."; $lang['beingProduced'] = "This item type is already being produced."; $lang['emailSent'] = "Email sent."; $lang['is'] = "is"; $lang['chooseUnitToGeneral'] = "Choose the type of unit to promote to general"; $lang['generalLevel'] = "Your general is a level"; $lang['selFormDef'] = "Select the formation for your town defending units"; $lang['select'] = "Select"; $lang['curForm'] = "Current formation"; $lang['expSpace'] = "Expected space"; $lang['taxesDesc'] = "[Set the taxes to gain gold. The higher the taxes, the lower the morale. Morale affects resource production.]"; $lang['setTaxes'] = "Set taxes"; $lang['buildDesc'] = "[Here you can see the buildings which you can construct.]"; $lang['build'] = "Build"; $lang['req'] = "Requirements"; $lang['reqNotMet'] = "Requirements have not been met."; $lang['availTroops'] = "Available troops"; $lang['weHave'] = "We have a total of"; $lang['users'] = "users"; $lang['activeUsers'] = "of them have been active for the past 48 hours."; $lang['invitation'] = "Invitation"; $lang['beenInvited'] = "You have been invited to join the"; $lang['foundedBy'] = "alliance, founded by"; $lang['accept'] = "accept"; $lang['invSent'] = "Invitation sent."; $lang['invNotSent'] = "Invitation not sent."; $lang['noUser'] = "No such user."; $lang['noSpecUser'] = "No specified user."; $lang['login'] = "login"; $lang['userLogin'] = "User login"; $lang['sitterLogin'] = "Sitter login"; $lang['emailPass'] = "E-mail me a new password."; $lang['mailFail'] = "Email was not sent."; $lang['mailPassOff'] = "Email new password function disabled."; $lang['accToSit'] = "account to sit"; $lang['yourUsername'] = "your username"; $lang['loginClosed'] = "Login closed."; $lang['youHave'] = "You have"; $lang['newRep'] = "new reports and"; $lang['newMsg'] = "new messages"; $lang['noUserWrong'] = "No such user/wrong password/banned."; $lang['cya'] = "See you soon."; $lang['jumpTo'] = "Jump to"; $lang['description'] = "Description"; $lang['player'] = "Player"; $lang['population'] = "Population"; $lang['alliance'] = "Alliance"; $lang['availMerchants'] = "Available merchants"; $lang['sendTransport'] = "Send transport"; $lang['resources'] = "Resources"; $lang['goods'] = "Goods"; $lang['townName'] = "town name"; $lang['maxDur'] = "Maximum duration[in hours; 0 for none.]"; $lang['sellNpc'] = "Sell to NPC"; $lang['offer'] = "Offer"; $lang['search'] = "Search"; $lang['sell'] = "Sell"; $lang['postOffer'] = "Post offer"; $lang['buy'] = "Buy"; $lang['findOffer'] = "Find towns which offer"; $lang['andSearch'] = "and search"; $lang['find'] = "Find"; $lang['viewAll'] = "View all"; $lang['ownOffers'] = "Current own offers"; $lang['ownAcceptedOffers'] = "Own accepted offers"; $lang['otherOffers'] = "Other accepted offers"; $lang['toAnd'] = "to and"; $lang['from'] = "from"; $lang['in'] = "in"; $lang['messages'] = "messages"; $lang['write'] = "Write"; $lang['reply'] = "reply"; $lang['subject'] = "Subject"; $lang['sender'] = "Sender"; $lang['sentAt'] = "Sent at"; $lang['delete'] = "Delete"; $lang['deleteAll'] = "Delete all"; $lang['transComplete'] = "Transaction completed with a ratio of"; $lang['durExceeds'] = "Duration exceeds maximum specified limit."; $lang['noMerchants'] = "Not enough merchants."; $lang['cantTradeWater'] = "Cannot trade via water. No course can be plotted."; $lang['cantTradeEnemy'] = "Cannot trade with an enemy."; $lang['town'] = "Town"; $lang['caravan'] = "caravan"; $lang['noSuchAlly'] = "No such alliance."; $lang['pactSent'] = "Pact sent."; $lang['passNotMatch'] = "Retyped password and new password don't match."; $lang['passNull'] = "New password is null."; $lang['incorPass'] = "Incorrect password"; $lang['signedPtreaty'] = "You have signed a peace treaty."; $lang['noPTreaty'] = "You do not have a peace treaty to accept."; $lang['profileView'] = "profile view"; $lang['faction'] = "Faction"; $lang['towns'] = "towns"; $lang['email'] = "Email"; $lang['points'] = "Points"; $lang['regDate'] = "Register date"; $lang['lastVisit'] = "Last visit"; $lang['sitter'] = "Sitter"; $lang['graphPackPath'] = "Graphic pack patch"; $lang['enterPass'] = "Enter password"; $lang['oldPass'] = "oldPass"; $lang['newPass'] = "newPass"; $lang['retypePass'] = "Retype pass"; $lang['delAcc'] = "Delete account"; $lang['toDel'] = "to account deletion"; $lang['coords'] = "Coordinates"; $lang['options'] = "Options"; $lang['centerMap'] = "Center map"; $lang['writeMsg'] = "Write message"; $lang['purgeTown'] = "purge town"; $lang['wishPurge'] = "Do you wish to purge the town of"; $lang['cantPurgeCap'] = "You cannot purge the capital city."; $lang['rankUpd'] = "Rank updated."; $lang['rank'] = "Rank"; $lang['notMemberYourAlly'] = "User is not a member of your alliance."; $lang['regClosed'] = "Registration closed."; $lang['register'] = "register"; $lang['retypePass'] = "Retype password"; $lang['validEmail'] = "Valid email address"; $lang['typeCode'] = "Type code"; $lang['submit'] = "Submit"; $lang['incorCode'] = "Incorrect code."; $lang['dataFields'] = "Data fields have not been completed correctly."; $lang['taken'] = "Name/email/IP already taken."; $lang['nameTaken'] = "Name already taken."; $lang['reports'] = "reports"; $lang['noWaterRoute'] = "There is no water route for your ships to navigate. You cannot send ships."; $lang['notTroops'] = "Not enough troops."; $lang['armyVoid'] = "Your army is a void."; $lang['attackImmunity'] = "Towns with a population lower than 121 have military immunity. They cannot be reinforced/raided/attacked/spyed."; $lang['cantAttAlly'] = "You cannot raid/attack/spy an ally."; $lang['noTown'] = "No such town."; $lang['welcome'] = "Welcome"; $lang['noUserSitted'] = "No such user/sitter/wrong password/banned, for the sitted."; $lang['noUserSitter'] = "No such user/wrong password/banned, for the sitter."; $lang['name'] = "Name"; $lang['breed'] = "Breed"; $lang['taxHigh'] = "Tax level too high."; $lang['expOffence'] = "Expected offense bonus"; $lang['expProduction'] = "Expected production"; $lang['crossroad'] = "Crossroad"; $lang['constQueue'] = "Construction queue"; $lang['incQueue'] = "Incoming troops queue"; $lang['returnFrom'] = "returning from"; $lang['on'] = "on"; $lang['townEdit'] = "town edit"; $lang['abandon'] = "abandon"; $lang['purge'] = "purge"; $lang['noItems'] = "Not enough required items."; $lang['unitAlrTrained'] = "This unit type is already being trained."; $lang['researchUnit'] = "Research the unit abilities"; $lang['unitAlrUpgraded'] = "Unit is already being upgraded."; $lang['abilityMax'] = "Unit ability at maximum level."; $lang['userStats'] = "user stats"; $lang['expDefence'] = "Expected defense bonus"; $lang['weaponType'] = "Weapon type"; $lang['forge'] = "Forge"; $lang['weaponQueue'] = "Weapon forge queue"; $lang['recipient'] = "Recipient"; $lang['noSubject'] = "Message has no subject."; $lang['msgNotSent'] = "Message not sent."; $lang['msgSent'] = "Message sent."; $lang['chat'] = "chat"; $lang['clear'] = "Clear"; $lang['chatRefresh'] = "s to chat refresh"; $lang['chatRooms'] = "chat rooms"; $lang['type'] = "of every type"; $lang['gameupgrade'] = "Game Upgrades for"; $lang['RemainingPoints'] = "Remaining Points"; $lang['Bonusactive'] = "Bonus active"; $lang['Remainingdays'] = "Remaining days"; $lang['probonus'] = "Production bonus arent signalled at the town, but are calculated every hour"; $lang['Description'] = "Description"; $lang['Pointsneeded'] = "Points needed"; $lang['dur'] = "Duration (days)"; $lang['mobon'] = "Gold bonus production"; $lang['bebon'] = "Lumber bonus production"; $lang['enbon'] = "Stone bonus production"; $lang['wabon'] = "Iron bonus production"; $lang['activate'] = "activate"; $lang['rem'] = "Redeem points for Troops"; $lang['RedeemPoints'] = "Redeem Points"; $lang['Redeem'] = "Redeem"; $lang['selectnow'] = "Select the town for the upgrades"; ?> RE: Proszę o przetłumaczenie! - reedo - 01-04-2010 10:23 Bez kontekstu to raczej ciezko przetlumaczyc. RE: Proszę o przetłumaczenie! - tomaszgajda - 01-04-2010 13:15 Jest to średniowieczna gra typu plemiona... RE: Proszę o przetłumaczenie! - Killer - 18-04-2010 23:53 kosz... |